Git Product home page Git Product logo

lua-adapter's Introduction

Lua-Adapter

Use this C++-class to bind Lua 5.3+ or even MoonScript to C++.

Usage

#include "LuaAdapter.hpp"

int main(){
  LuaAdapter lua{"test.lua"};

  int width {0};
  lua.Get("width", width);  // width=600

  return 0;
}

Build and test Lua-Adapter using g++

$ g++-8 the_program_above.cpp -std=c++17 -llua -ldl

Please see more examples.

Build Lua 5.4.2 and test Lua-Adapter using CMake

The CMakeLists.txt in this directory downloads Lua, builds it and test-runs test.cpp.

$ cmake ./
$ make

It should be possible to build a (test-)project from here with Jetbrains CLion. (If the very first attempt to build fails, try Build > Rebuild 'test_lua' from the menu.)

Support for older g++-versions

If the latest g++ features are not available on your system (for example on Windows), then try Lua-Adapter/MiniLua. This is a somewhat minimal and simple version of Lua-Adapter which does not make use of new features (like if constexpr etc.)

lua-adapter's People

Contributors

brunph avatar coderc264 avatar jlnwntr avatar vincentdchan avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

lua-adapter's Issues

C2679 compiler error

I've succefully compiled this wrapper in windows but i suggest to add "#include string" after "#include iostream" to avoid compile error in visual studio "C2679: binary '<<' : no operator found which takes a right-hand operand of type 'std::string' (or there is no acceptable conversion)"

Thanks in advance

Incosistent return value

I noticed that LuaAdapter::Load() returns false upon success, while every other method within the LuaAdapter class returns true upon success.

Lua-Functions

I'm playing with the idea to handle everything around Lua-function-calls (C++ โ†’ Lua, C++ โ†Lua) in a seperate C++-class, because the Lua-Adapter is a bit getting out of hand concerning this.

What do you think about this idea?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.