Comments (4)
Also, we may want torches to be placed arbitrarily when underground (to simulate them being placed on a wall). That may be too complicated, though.
We definitely need to make sure that entities can pass through torches (like we can walk through logs).
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Indeed. There are a handful of checks for 'a' air that will need to be updated to neatly include all non blocking blocks. Wood should probably have its own maxdx/dy and not just be passable, it uses water dx/dy iirc. I suppose we need a better blocks issue.
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Yep, checking for special behavior based on single-character block 'names' makes me cry. evertim.
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Evertim. That's definitely an artifact from the one week compo sprint. Now to do the Right Thing (tm).
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Related Issues (17)
- Life Stats HOT 6
- Stand on top of wood
- Tile tinting HOT 6
- Achievements / Statistics
- Make inventories per-LivingEntity, instead of global HOT 1
- Load button crashes when no save file is present
- Toss objects toward the mouse HOT 1
- Add Lava
- Port to Android
- Graphical glitch with horizontal + vertical black lines HOT 7
- Add Furnaces
- Allow placement of torches inside player's bounding box
- Can I add this to my Minicraft compilation?
- Escape key doesn't work on Mac HOT 2
- load item definitions from an external file HOT 1
- Use numeric IDs for items HOT 3
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