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jj-jabb's Projects

mono icon mono

Mono open source ECMA CLI, C# and .NET implementation.

nanogui icon nanogui

Minimalistic GUI library for OpenGL

nanovg icon nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

nanovg-rs icon nanovg-rs

Rust-language binding for the NanoVG vector graphics library

nori icon nori

Nori: an educational ray tracer

nv2d icon nv2d

nv2D: Efficient immediate-mode style 2D rendering using OpenGL 4.x core vertex buffer objects

opencloth icon opencloth

A collection of source codes implementing cloth simulation algorithms in OpenGL

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pcg32 icon pcg32

Tiny self-contained C++ version of the PCG32 pseudorandom number generator

playtime-painter icon playtime-painter

Tools for Unity. Free to use (And always will be). (Unless you want to also buy them from Unity Asset Store)

pss icon pss

Parallel Stable Sort

ravendb icon ravendb

A linq enabled document database for .NET

shaderpackager icon shaderpackager

A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader

simplescene icon simplescene

Simple WavefrontOBJViewer and rudamentary scene manager C# and OpenTK / OpenGL

spacecraft icon spacecraft

A 3d multiplayer deathmatch space game written in D 2.0

specflow icon specflow

Binding business requirements to .Net code

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