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The Entity Component System framework for Unity. Ease the pain of decoupling data from behaviors
Advanced Character Controller and accompanying camera controller. Includes running, jogging, advanced jumping, sliding and slope handling capabilities. Made for third-person and easily customizable. Sharing because I'm making a better one for private use.
2D/3D Graphics API in C++11
Full source-code for Amplify Motion plugin for Unity
Additionnal function nodes for shading in Unity using AmplifyShader plugin
The DOTS project used for the presentation Converting Your Game to DOTS
3D PBR Texture Painting Software
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
The Dijit Tree with Multi State Checkboxes, project code 'cbtree' , is a highly configurable dojo/dijit tree with support for multi-state checkboxes or third party widgets capable of presenting a so-called 'checked' state.
Showing off the power of shader properties in Unity
Ported CSharpSynth Project from http://csharpsynthproject.codeplex.com/ to work in Unity
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
A mesh-based PBR decal system for Unity's universal render pipeline.
Simple and fast IK solver for Unity
This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games in Unity.
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
SIMD for humans
Experimentation of flow field pathfinding in conjunction with steering behaviors.
C# behaviour tree library with a fluent API
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
Freecloth import to git
Sculpting meshes with self adaptive topology
Provide .NET scripting for the Logitech G13 Gameboard
multithreaded HID library in C# for .NET 2.0
This library enables you to enumerate and communicate with Hid compatible USB devices in .NET.
Interactive field-aligned mesh generator
Hybrid Unity ECS benchmark against classic GameObject Update
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.