gobang's Introduction
游戏描叙: a、使用Cocos2d-x3.2引擎,基于C++版本进行开发的手机棋盘类游戏。 b、完善游戏人机交互,屏幕适配,棋盘算法AI等游戏所需功能。 c、加强自己对Cocos2d-x引擎的理解,掌握Cocos Studio的运用。 开发环境: Cocos2d-x3.2 + Cocos Studio1.6 + VS2012 + Eclipse + Xcode 编译说明: 把cocos2d3.2-C++版本的cocos2d文件夹拷贝至项目文件夹下即可。
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