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jimenezjose avatar srini236 avatar

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micromouse_simulator's Issues

animate button does not automatically stop

check once the mouse is done running its flood fill algorithm do disable the animate button and reset its text from "Stop" back to "Animate". Also, disable the next button in the same argument.

Implement Crash Diagnostics

Python script that scrapes session log file and displays last run data. (labeled data of course). This should be similar to how arduino's serial plotter.

JSerialCommPort instantiation blocks external processes to interact with hardware port.

The reading operation from periscope user input to the simulator is resource-intensive by requiring 2 independent periscope scripts (serialPrompt.sh and serialMonitor.sh) sharing global data via files on the disk. We currently do not have the serialPrompt to simulator interaction because it may seem we will need to create an asynchronous input file stream by scratch. The current intention was to create a device port solely because the JSerialComm library would make the communication integrate easier but there has not been any luck.

Repaint flickering

The animation flickers for the reason that MazeGUI extends JFrame and we are overriding the paint method. The JFrame paint method is not double buffered hence for the flickering. I am thinking about changing the parent from JFrame to JPanel because JPanel uses double buffering via paintComponent.

Run Mode

Centralize mouse maze in GUI window

Maze Encoder and decoder

I have finished the maze encoding algorithm. I think we should not override the toStirng method it to return the encoded string. Instead, we should print a character based maze for the toString method. Similar to the Maze repository that overloaded the (const char *) operator.

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