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basic-fantasy-rpg's Issues

Mage animations

Mage animations need to be created and added. An outline of the process (notice also that there are separate animations for weapons/hands, AND for the body, this is so swapping out weapons can be easier and more modular):

  1. Locate the master_spritesheet.png in ./src/assets.
  2. Identify which character to use for mage: (only a couple options, should be easy).
  3. Cut the sprite out of the spritesheet, make sure it is 16x16 pixels.
  4. Create a new image that is 5 frames long and one 1 frame high (remember, each frame is 16 px).
  5. Edit each frame to make an animation!
  6. Save animation in the correct folder (anims), using the same naming convention (name_action_spritesheet.png).
    Once you get this far you can either submit a pull request and have it merged, or if you feel comfortable you can go ahead and try to wire it up.

If you decide to implement it, here are the additional steps:

  1. open ./src/scripts/scenes/preloadScene.js.
  2. using the same code as the barbarian uses for the same action, create an entry for your new spritesheet.
  3. Next, go to the animationCreator.js in the same folder, and add an entry for your spritesheet, once again copying the most relevant example from the barbarian.
  4. The last step is to go into the Mage.js file and change the animation name string to 'mage'.

Please let me know if you have any questions or issues!

Polymorph animation

We need a polymorph animation, which will of course be played by the target of the mages polymorph spell. Use a creature from the master sprite sheet, or create your own cute little critter.

Priest class

Need someone to create the priest class.

Closely related to the Mage class, because they both are casters who wear cloth, and have similar primary stats.

You could start out by copying the mage class, and changing the constructor a little bit if you need.

The abilities are the main difference, but that is the fun part!

Once you are done add it into the main scene and enable the swapping, so the player can control him as well, and cast some heals when the part starts to get low.

New Maps

In order for the completion of Phase 1, the character will need to be able to play through enough content to level up and learn all the abilities that become unlocked.

This means the starting map needs to be big enough to explore and contain enough mobs to complete the quests.

We need someone to create a large and well planned out beginning level.

If you open the current map in tiled you should have access to everything you need to expand the map.

Let me know if you would like to attempt this, or if you have any questions.

Animations: spell casting

Need some spell casting animations:
Need some of each spell school:

  1. Fire
  2. Frost
  3. Arcane
  4. Shadow
  5. Holy

These will be played by the caster while they are in the process of casting, so something like glowing hands that move a little bit would work.

Mage spell: Polymorph

Create a mage ability that will turn the target into a sheep (or whatever other animal you would like instead).

Check out the other mage abilities for some ideas on how to implement it.

Mage spell: Fire Blast

Fire Blast spell needs to be implemented:

This would be a great first issue, everything is set up and ready to go, the spell just needs to be implemented correctly. There are plenty of examples in the barbarian folder, and in the completed mage spells.

  1. file location: src/scripts/objects/classTemplates/mage/abilities/fireBlast.js
  2. description is already in file, and it is already wired up.
  3. test it by targeting enemy and pressing 7.

As always, please feel free to let me know if you have any questions or ideas.

Title scene

We need a really great title scene, if anyone has expertise in this area please claim this issue.

Don't worry about the name at this time, we will come up with something. Just pick something awesome for a placeholder, who knows, it might stick!

For now the scene should load up with the page, and have a "start" button at the very least.

I encourage you to go further though and implement a character selection part as well.

Let me know if you have any questions or if you need help wiring it up.

Cheers!

Orc Archer

Need someone to create the Orc Archer mob.

This would include:

  1. Using the mob template and creating a new mob called "Orc Archer"
  2. Creating a 'shoot' ability (ranged of course).
  3. Create a new OrcArcherAI.js and make it similar to the OrcAI,js, except this one should check if the target is within ranged distance (instead of melee distance) and if so, it should use its shot ability.

You can use the Orc body animations for now until we have a shoot animation.

Dialogue system

The game needs a way to display dialogue between characters.

For instance, in order to start a quest the player will need to be able to have a conversation with the quest giver. This would involve:

  1. A container with a background that the text will be shown in.
  2. The text itself.
  3. Buttons or links (a way to interact with the character).

Let me know if you would like to work on this, it would help out a lot!!

Mage spell: Fireball

Fireball spell needs to be implemented:

This would be a great first issue, everything is set up and ready to go, the spell just needs to be implemented correctly. There are plenty of examples in the barbarian folder, and in the completed mage spells.

  1. file location: src/scripts/objects/classTemplates/mage/abilities/fireball.js
  2. description is already in file, and it is already wired up.
  3. test it by targeting enemy and pressing 6.

As always, please feel free to let me know if you have any questions or ideas.

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