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D3D11-Projects

About

Projects to start learning Direct3D 11 (D3D11).

Note: Version 1.2 (obsolete) supports Windows 8.1 and uses a more Object-Oriented Design with more verbose documentation as opposed to the current version. Furthermore, it contains some useful code snippets that are not included anymore in the latest version.

  • Project 1: Creating a window for displaying
  • Project 2: Rendering the background color of a window
  • Project 3: Rendering a triangle that is defined in projection space
  • Project 4: Rendering and animating a cube that is defined in object space
  • Project 5: Rendering and animating multiple cubes that are defined in object space
  • Project 6: Lighting
  • Project 7: Textures
  • Project 8: Switching between windowed and fullscreen mode

Development

  • Platform: Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11)
  • Engine Programming Language: ISO C++ Latest Draft Standard (> C++17)
  • Scripting Language: ISO C++ Latest Draft Standard (> C++17)
  • Shading Language: HLSL (Shader Model 5.0)
  • Dependencies:
    • d3d12.lib
    • dxgi.lib
    • (d3dcompiler.lib)
  • Compiler: MSVC++ 16.0.1
  • IDE: Visual Studio 2019

Codebase

Based on: explanation + code

Copyright ยฉ 2016-2019 Matthias Moulin. All Rights Reserved.

d3d11-projects's People

Contributors

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