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Still not sure the cause of premature level completion.
Some RAs think it is related to hitting decision collision partition (ie not making a choice) too often.
This seems to happen on desktop or wired laptop.
But even without that, we're still having some screen freeze issues when the wired laptops are being used.
ie it's not a wireless issue
ie it's not a system/browser issue as we're using windows XP and chrome as suggested.
Since none of these are too major, I think we're "go" to enroll another 20 typically developing kids--to help us figure out progression of levels and prior to making these adjustments.
From requested enhancements from Apr 8 email from Dan.
server subdirectory not being used
only postResults.php
possibly adjusting/simplifying instructions
From requested enhancements from Apr 8 email from Dan.
personal server being used to save trial data
John's personal server is being used to save data from game results.
testData.csv is a commit back from the personal server.
Setting up levels with slower progression of task difficulty.
First levels/early sessions spent with no bullet hell, all 100/0 contingencies.
Then progression to changes in stimulus/reward relationships (90/10, 80/20, 70/30) paired with 100/0 levels too.
From requested enhancements from Apr 8 email from Dan.
possibly no bullet hell in those first intro runs to cement focus on decision collisions
From requested enhancements from Apr 8 email from Dan.
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