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blonk's Introduction

Blonk

Essentially hide and seek... online... in the dark... oh and with guns. And upgrades. Don't forget about the upgrades, Jeffery.

Local Development Setup

  1. Clone the repo
  2. Build the server Godot project
  3. Install Flask if not already installed, pip install flask
  4. Run python server/master_server.py, use --server-exe="path/to/executable to set the path to the Godot server build
  5. Open client/project.godot, click "Host". A new server instance should start and the lobby code will be copied to your clipboard once the server is active.
  6. Enjoy!!!

How it Works

Blonk takes a unique approach to multiplayer. Most games use a third-party multiplayer API to handle custom game rooms. Blonk, however, is different. There are three separate applications, the client, the server, and the master server. Each has an important role.

Client

  • This is where the bulk of the action happens.
  • End-users will have a copy of the client build.

Server

  • The middleman, handles broadcasting data from one client to others.
  • Instances are created by the master server.

Master Server

  • A RESTful API, made in Python.
  • Provides endpoints for creating & joining games.

Useful Resources

blonk's People

Contributors

jcurtis06 avatar elibradshaw avatar

Stargazers

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Watchers

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blonk's Issues

Pause Menu

Features

  • Resume button
    Return to the main menu
  • Options button
    Open the settings menu (currently not implemented)
  • Quit game button
    Quit to the main menu

Spawn Points

Currently, all players spawn at 0,0 and stack on top of each other. Spawn points should be added around the map. Assume a max player count of 10 for now

New level for the game

Currently, players run around on a rectangle... that isn't epic gamer so it needs fixed

[MVP] Win Case

Hiders Win Case

  • Make it through the night

Seekers Win Case

  • Find all hiders
  • Kill all hiders

Project Reorganization

Things have once again gotten a little messy as the project has grown. Reorganizing scripts, files, etc. would be beneficial.

Upgrade System

Features

  • Players can collect upgrades from around the map
  • Should be easily expandable for new upgrade types

Minimap

Currently up in the air, play testing will be required
Featuers

  • View current location on a map

Pros

  • Opens more upgrade types

Cons

  • Breaks immersion

Neutral

  • Makes it easier to get around

[MVP] Shooting

Features

  • Seekers can shoot hiders
  • Hiders health depletes upon hit
  • Pistol model

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