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impacted

License Crates.io rustc Docs

2d collision test for game-development in rust

This provides a low-level "narrow-phase" collision-detection logic.

If you want to pair it with a broad-phase, you may look at bvh-arena or broccoli.

Usage example

use impacted::{CollisionShape, Transform};
use glam::Vec2; // <-- use any math library you like

// Create a circle
let circle = CollisionShape::new_circle(1.0);

// Create a rectangle
let mut rect = CollisionShape::new_rectangle(4.0, 4.0)
    .with_transform(Transform::from_translation(Vec2::new(2.0, 0.0)));

// Test for collision
assert!(circle.is_collided_with(&rect));

You may also look in the examples directory for more complete/concrete usage examples.

Installation

cargo add impacted

Cargo features

  • std (enabled by default) Allow to use rust the standard library (need to be disabled for no_std apps)
  • bvh-arena Integration with bvh-arena bounding volumes

Unstable feature flags

The following features may receive breaking changes or be removed in a patch release!

  • unstable-v3 v3 module, an exploration of what could be the next major version of the API
  • unstable-v3-aabb Axis-Aligned-Bounding-Box shape for the v3 module

MSRV

The minimum supported rust version is currently: 1.60

Bumping the minimum supported rust version to a newer stable version is not considered a breaking change.

Unlicense

This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.

In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to http://unlicense.org/

impacted's People

Contributors

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impacted's Issues

Dependency Dashboard

This issue lists Renovate updates and detected dependencies. Read the Dependency Dashboard docs to learn more.

This repository currently has no open or pending branches.

Detected dependencies

cargo
Cargo.toml
  • bvh-arena 1.1.3
  • glam 0.25.0
  • sealed 0.5.0
  • smallvec 1.11.2
  • libm 0.2.8
  • rstest 0.18.2
  • bevy 0.12.1
  • glam 0.25.0
  • approx 0.5.1
  • rustc_version 0.4.0
github-actions
.github/workflows/check.yml
  • actions/checkout v4
  • Swatinem/rust-cache v2
  • taiki-e/install-action v2
  • actions/checkout v4
  • Swatinem/rust-cache v2
  • taiki-e/install-action v2
.github/workflows/create-release.yml
  • actions/checkout v4
  • taiki-e/create-gh-release-action v1

  • Check this box to trigger a request for Renovate to run again on this repository

Expose `ShapeData` in `CollisionShape`

Currently it doesn't seem possible to read the ShapeData of a CollisionShape.

It would be nice if there was a method to get a read only reference to this.

impl CollisionShape {
    fn shape_data(&self) -> &ShapeData {
        &self.data
    }
}

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