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ardagrass's Issues

Update on CurseForge

Just an issue reminding you to update the mod on CurseForge as well.

I'm aware that you already said you will

not uploading to CF atm
will do so later

so this issue is just for my tracking/forgetting prevention purposes.

1.20.5/6 Incompatibility

1.20.5/6 introduces changes that make ArdaGrass no longer function. Essentially, your game will crash when joining any world or server.

Edit: Works fine for me on 1.20.5/6 now. Presuming Fabric made a simplistic change that somehow made the resource compatible again. It's still worth bumping some things to later versions, however.

Continuity dependency

The Continuity dev said that this mod

uses the SpriteCalculator class, which is strictly an implementation class that can change or be removed at any time without warning.

So, wouldn't it be wiser to fork said class into the mod itself (if possible by the license) or reimplement it? I don't mind the dependency myself, but that quote makes it seem like the approach is not very sustainable in the future.

Modes

OptiFine's better grass has three modes - disabled, "fast" and "fancy". Could you consider adding the first two modes to this mod as well? This would require using some config library, such as YACL or Cloth Config.

Source/Issues links on CF

The source and issue links seem to be missing on the CurseForge project, so people may not find this repo.

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