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License: MIT License
This issue is dedicated to developing and integrating the essential menu options for our hypercasual 2D game. The goal is to keep the menu straightforward, intuitive, and quick to navigate, in line with the hypercasual genre's ethos.
ChatGPT
Your TouchPoint
script is well designed and handles both touch and mouse inputs, which is great for testing on different platforms. It creates a visual indicator (the circlePrefab
) at the touch location when a touch begins or moves, and hides it when the touch ends.
If you're looking to improve or build upon this, you might consider the following:
1. Smooth Movement: Right now, the circle snaps instantly to the touch position. If you want the circle to move smoothly to the touch position, you could use Vector2.Lerp
[^2^] or Vector2.MoveTowards
[^3^] in Unity to interpolate the circle's position.
2. Trajectory Prediction: If you're using physics to move the ball, you could add a trajectory prediction feature. This could involve using a LineRenderer to draw a path that shows the predicted trajectory of the ball based on the current touch position[^1^].
3. Visual Feedback: You might want to give some visual feedback when the player is touching or clicking, such as changing the color, size, or shape of the circle. This could make the interaction feel more responsive and satisfying[^2^].
4. Multi-Touch Support: If you want to support multi-touch input, you could modify your script to handle multiple touches separately. Each touch has an index in the Input.touches
array, and you can use this index to track and handle multiple touches individually[^3^].
In terms of the sprites for the circlePrefab
, you could consider using Muse Sprite to generate unique sprites based on a text prompt. This could enable you to quickly create and iterate on visually appealing graphical assets to use in your game[^1^].
Remember, these are just suggestions to enhance the interaction based on typical requirements in touch-based games. Your current implementation is already quite good for the basic requirement of tracking the touch or mouse position on the screen.
Basket or Player whatever makes more sense
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