Comments (1)
Sound like a good solution if you use the same textures for the ground in all biomes or same texture between that two biomes, then the color change is smoother and you don't get that border of texture between terrains. Then each biome can have his own noise height configuration with an extra color in the texture of ground mesh. I don't know if it is a lot of load for the GPU or memory, maybe with a shader.
from marching-cubes-on-unity-3d.
Related Issues (15)
- Is there any option to do voxels smoother? HOT 1
- Is it possible to use this system generation with Mirror multiplayer system? HOT 26
- Sphere world generation HOT 2
- support liquid cube or water? HOT 1
- How to prevent interpolation? HOT 4
- Is the overhang right above slopes expected? HOT 5
- Too much vertices? HOT 1
- Get Byte data from a vertex (placement objects) HOT 4
- Getting deeper HOT 3
- Changing VOXEL_SIDE Error HOT 2
- UV issue HOT 9
- How to apply texture to the whole chunk? HOT 2
- Questions HOT 1
- Chunks are saved even when SAVE_GENERATED_CHUNKS is false. HOT 1
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from marching-cubes-on-unity-3d.