Comments (4)
from marching-cubes-on-unity-3d.
Achieve a result of a minecraft style need the correct use of interpolation for generate that type of cube style.
The interpolation allow to hide that slope that you post in your images. Just check this image to get the idea:
Check the difference with no interpolation in the marching cubes.
Interpolation:
You can see that the interpolation and the correct weight of the vertex is necessary to achieve the cube style.
I have been trying a write code for generate the correct type of terrain modification for this problem unsuccessfully.
I am researching for the problem/bug/bad implementation that now allow me to generate this type of terrain.
from marching-cubes-on-unity-3d.
Achieve a result of a minecraft style need the correct use of interpolation for generate that type of cube style.
The interpolation allow to hide that slope that you post in your images. Just check this image to get the idea:
Check the difference with no interpolation in the marching cubes. Interpolation:
You can see that the interpolation and the correct weight of the vertex is necessary to achieve the cube style.
I have been trying a write code for generate the correct type of terrain modification for this problem unsuccessfully. I am researching for the problem/bug/bad implementation that now allow me to generate this type of terrain.
I think we need a custom triangulation table to prevent those slope areas, I don't need slopes I just need the flexibility of marching cubes but with a Minecraft look. Do you have any idea to remove all of the slopes? I just need sharp edges.
from marching-cubes-on-unity-3d.
But you want a cube terrain like minecraft, because if you want a minecraft looking game, you need a voxel terrain, that type of terrain have a flexibility similar to the marching cubes, so maybe it's a better solution.
from marching-cubes-on-unity-3d.
Related Issues (15)
- Is there any option to do voxels smoother? HOT 1
- Is it possible to use this system generation with Mirror multiplayer system? HOT 26
- Sphere world generation HOT 2
- support liquid cube or water? HOT 1
- Is the overhang right above slopes expected? HOT 5
- Too much vertices? HOT 1
- Alternative Biome Selection HOT 1
- Get Byte data from a vertex (placement objects) HOT 4
- Getting deeper HOT 3
- Changing VOXEL_SIDE Error HOT 2
- UV issue HOT 9
- How to apply texture to the whole chunk? HOT 2
- Questions HOT 1
- Chunks are saved even when SAVE_GENERATED_CHUNKS is false. HOT 1
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from marching-cubes-on-unity-3d.