jasperdesutter / osuelements Goto Github PK
View Code? Open in Web Editor NEWA .NET framework for osu! (osu.ppy.sh) applications
Home Page: https://osu.ppy.sh/forum/t/430701
License: MIT License
A .NET framework for osu! (osu.ppy.sh) applications
Home Page: https://osu.ppy.sh/forum/t/430701
License: MIT License
The GET request for getting multiplayer match info (/api/get_match) uses the wrong parameter name for the match id. osuElements uses "id", while it should be "mp" , according to the osu!api wiki and my testing.
Code found in:
osuElements/Api/Repositories/ApiMultiplayerRepository.cs
beatmap.WriteFile() result in a beatmap that is missing a lot of circles, timing points and sounds.
Simply changing a beatmap AR and changing it's fileName will even cause this issue.
Hello! Please upload missing project "TestApp" and files for project "TestContent".
Right now, the beatmaps are all parsed and written as if they were version 14, I don't know if this entails problems with older beatmaps. Maybe someone has some expertise on this? All the properties that used to be in the older versions, but aren't in the newer ones are implemented though, it's just the reading and writing process that doesn't check the version.
lifebarfames -> lifebarframes
Seems like the DifficultySliderMultiplier will be always the default one instead of reading the proper DifficultySliderMultiplier from the .osu beatmap file.
Right after I create the object Beatmap from a file, if I check the propery DifficultySliderMultiplier, it will say 1.4.
How would I go and get the difficulty rating for an ApiBeatmap
object with mods (difficulty increasing or decreasing, like DT, HT, HR or EZ)?
Does any way to calculate this exist yet? Can it be added if not?
It looks like it's also used for sliders with multiple linear segments, as seen in "Origin" difficulty of this mapset: https://osu.ppy.sh/b/145366
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