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jubilant-octo-disco's Introduction

Hi there ๐Ÿ‘‹

I'm Jason.

๐Ÿ’ก I'm a dynamic XR Leader and Educator with 20+ years of experience in software engineering, technical consulting, and immersive technology.

โšก I've owned a thriving tech business and consultancy, collaborated with Fortune 100 companies, and taught for Microsoft and Unity- creating a rippling industry impact.

๐Ÿƒ๐Ÿผ I spark innovation and drive positive change while engaging with leaders across all levels.

๐Ÿ”ญ Iโ€™m currently working on the Let's Build XR Community

๐Ÿ’ฌ Ask me about Unity XR, certification, working as a software engineer, and managing software engineers

๐Ÿ“ซ How to reach me: Everything you need is at jasonspatial.com

I'd love to collaborate with

๐Ÿ‘‰๐Ÿผ An XR company that wants to grow an audience on LinkedIn

๐Ÿ‘‰๐Ÿผ A company that wants to talk about XR enablement for their business

๐Ÿ‘‰๐Ÿผ A Unity XR learner or practitioner that wants to level up

๐Ÿ‘‰๐Ÿผ A manager that needs to bring XR into their team

Fun fact

โšก In addition to Microsoft and Unity certifications, I also spent a couple years as a certified BBQ judge for the Kansas City Barbecue Society

jubilant-octo-disco's People

Contributors

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Watchers

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jubilant-octo-disco's Issues

Game scene - Draw enemies

  • 4 rows of enemies
  • each row has 11 ships
  • drawn left to right, top to bottom
  • "realistic" delay to drawing ( should take about 1 second to draw)

Pre-game screen

  • Draw player "lives" as ship icons in respective lower corner (left for player 1, right for player 2)
  • Player Announcement
  • Active player score flashes

Chore: Sprites

Create / Download:

  • 1 player sprite - no animation
  • 1 bonus enemy - no animation
  • 3 enemies with 2-frame animation
  • 1 shield
  • 3 projectiles - a squiggly, a missile, and a laser

Start screen

  • Menu
  • Select number of players
  • Show last game player score(s)
  • Show high score
  • Show number of credits

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