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jarusunindigo's Projects

bark icon bark

🔊 Text-Prompted Generative Audio Model

bdwgc icon bdwgc

The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)

bit7z icon bit7z

A C++ static library offering a clean and simple interface to the 7-zip shared libraries.

chrono icon chrono

Reliable server based time for Defold

commandbuffer icon commandbuffer

A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.

csg icon csg

Create geometry objects from boolean operations.

deformxfer icon deformxfer

A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"

edbr icon edbr

Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)

effil icon effil

Multithreading support for Lua

ekcp icon ekcp

kcp protocol for erlang

fast64 icon fast64

Blender based editor for scenes, meshes, and more in first-party N64 games

graphmath icon graphmath

An Elixir library for performing 2D and 3D mathematics.

kcp icon kcp

:zap: KCP - A Fast and Reliable ARQ Protocol

mm icon mm

Decompilation of The Legend of Zelda: Majora's Mask

numem icon numem

No-GC memory managment utilities for DLang

oot icon oot

Decompilation of The Legend of Zelda: Ocarina of Time

openenroth icon openenroth

Open reimplementation of Might and Magic 6 7 8 game engine

perfect_dark icon perfect_dark

A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark)

pico_headers icon pico_headers

Single-header, cross-platform libraries for game development

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