jarrodbegnoche / graytracer Goto Github PK
View Code? Open in Web Editor NEWBasic raytracer written in Go
License: MIT License
Basic raytracer written in Go
License: MIT License
Need a matrix module for square matrices with basic functionality
Rework primitive modules to make better use of golang embedded structures and interfaces
Create the world, which will hold all the objects inside as well as other information. Also possibly add multi-threading to increase performance.
Add light objects and reflect vectors based on the normal
Incorporate basic triangle shape.
Add functionality to calculate the normal on a point on a sphere
Create the Vector primitive module with some basic functionality
Setup first actual ray tracing
Add a pattern class and basic patterns
Create bounding boxes to better handle group intersection handling.
Add sphere module with ray intersection
Create a basic ray module with a constructor and position function
Add cylinder basic shape
Time to add a new shape, it can't all be spheres.
Support for OBJ file loading and rendering
Create a module to better handle intersection handling
Right now vector represents both vectors and points, it should be different between the two but share a lot of the code base.
Create transforms module and necessary functionality
Write functions for determinants and cofactors, as well as submatrices
Add the components behind reflection and refraction
Add camera and view, along with their transformation matrices.
Add basic shadow detection to rendering.
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