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ulua's Issues

miss using when exporting UnityEngine.UI

Fix

    public static string _C(string str)
{
...
            if (str.Length > 12 && str.Substring(0, 12) == "UnityEngine.")
            {
                if (nameSpace == "UnityEngine")
                {
                    usingList.Add("UnityEngine");                    
                }
                if (nameSpace == "UnityEngine.UI")
                {
                    usingList.Add("UnityEngine.UI");
                    usingList.Add("UnityEngine");
                }
...
}

generating code for inaccessible constructor is unnecessary

Say we have a class call AppConfigMgr has a private constructor only, ulua will export some unnecessary code

    public class AppConfigMgr  {
        private AppConfigMgr()
        {

        }
new LuaMethod("New", _CreateConfigs_AppConfigMgr),
static int _CreateConfigs_AppConfigMgr(IntPtr L)
    {
        LuaDLL.luaL_error(L, "Configs.AppConfigMgr class does not have a constructor function");
        return 0;
    }

Don't generate New when the constructor is inaccessible, Let lua handle the error when miss use.

Thank you

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