The Animation Rigging package for Unity enables users to setup rigs to procedurally control skeletal animations as a post-process. This project showcases two examples of procedural character animation with a Guitar and a Racing-kart. This README will soon be edited with more instructions on how these rigs were implemented!
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Some examples showcasing how the Animation Rigging package can be used to create procedural motion
Home Page: https://docs.unity3d.com/Packages/[email protected]/manual/index.html