Comments (2)
Hey mate.
This might not be what you are looking for as it uses the iOS GameKit P2P libraries. So can only communicate with other iOS devices not generic Bluetooth devices. You need to use iOS CoreBluetooth for that.
If this is what you are after, I'm not really supporting this project anymore. Too much other stuff to do! And their is also some complete GameKit AIR Native extensions out there for pretty cheap!
Cheers,
Jamie
from airnativeios-bluetooth.
thanks again for the response, by now I have written my own ANE which works very well! You were right indeed!
from airnativeios-bluetooth.
Related Issues (11)
- How to get data from other bluetooth devices ? HOT 8
- ld: framework not found GameKit Compilation failed while executing : ld64 HOT 2
- Stage loses mouse interactions HOT 2
- If the display is in sleep mode, is it possible to still keep sending Bluetooth data? Or if it's in progress will it stop? HOT 1
- Start a session for multiple peers HOT 1
- Error #3500 when using AirNativeiOS-GameKitP2P with Game Center.ane provided in the Adobe Gaming SDK
- Error on load onGKPeerPickerControllerEvent from ANE HOT 1
- Problems when copile using AIR 3.9 !!! pie issue!!! HOT 8
- Pure AS3 HOT 2
- Ane not working on Ios8
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from airnativeios-bluetooth.