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Particle accelleration with OpenGL 4.3, using compute shader to calculate particle movement on graphics hardware.

License: ISC License

CMake 0.63% C 68.90% CSS 0.57% HTML 27.82% JavaScript 0.56% Objective-C 0.91% M 0.14% Mathematica 0.45% Makefile 0.01% GLSL 0.01% Shell 0.01%

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