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A C++/SFML/MySQL project for displaying the life totals of multiple "Magic: The Gathering" games, which would be controlled by multiple users via their mobile devices.

License: GNU General Public License v3.0

C++ 89.29% Batchfile 0.34% CSS 0.40% PHP 9.98%
boost cpp desktop-app magic-the-gathering mysql mysql-connector sfml tgui

mtg-scoreboard's Introduction

๐Ÿ‘‹ Hi, i'm James Hoyt! In 2012, I graduated from Rochester Institute of Technology with a B.S. in Game Design & Development, and a Minor in Japanese Language & Culture.

๐Ÿ•น From November 2012 to August 2013, I worked at The National Museum of Play at The Strong, as a video capture archivist for old video games. Essentially, I would record 10-20 minute long videos of older (Pre-2005) video games, which were meant to display a "vertical slice" of those games: a summary of their mechanics, features, and unique elements.

๐Ÿ‘จ๐Ÿฝโ€๐Ÿ’ป Currently, I'm looking for work in the video game industry, and have been attempting to build a project portfolio to show what I can do and how fast I can pick up new skills. My specialties are C# and C++, and I have experience with JavaScript and Python as well. I also have a lot of experience developing in the Unity Engine.

๐Ÿ‘€ I'm interested in learning how to develop for the Unreal Engine, and particularly in 3D Animation. On the 2D side of game art, I'm trying to improve as a pixel artist, in order to better emulate the 16-bit style of early-'90s games.

๐ŸŽฅ I'm also attempting to improve my skills in several other hobbies of mine, including ๐Ÿ“ท landscape/urban photography, ๐ŸŽฅ film analysis and critique, โœ๐Ÿฝ video game critique, and ๐ŸŽต music curation. ๐Ÿˆธ I'm also still practicing Japanese via DuoLingo, hoping to develop a working proficiency, possibly even fluency.

๐Ÿ“ซ I have a Twitter (@VocabularianBob), an Instagram (@VocabularianBob), a LinkedIn, a Spotify, and a Letterboxd account.

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