Git Product home page Git Product logo

enchantments_extractor's Introduction

Enchantments Extractor

Introduction

Enchantments extractor enables MineClone2 users(mineclonia, MineClone5, etc) to extract separate enchantments from items into books, or from books into separate books. The Enchantment Extractor takes books and the item you want to extract, as input.

Technical's

There is 1 item slot for the regular books, 1 item slot for the item you want to extract. and 9 output slots where the extracted enchants go.

THe first input slot you can only put "mcl_books:book" the second, you can put any item with an enchant on it. the output you cannot put only take items Put labels above the inputs and outputs.

Licenses

Code License and Other License

This file is part of Enchantments Extractor.

Enchantments Extractor is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

Enchantments Extractor is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Enchantments Extractor. If not, see <https://www.gnu.org/licenses/>. 

Assets License

Enchantments Extractor - License Notice

Copyright 2023 James Clarke <[email protected]>

This program, including all accompanying assets and textures, is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0). For the full terms of the license, please see the file 'textures/LICENSE' or visit http://creativecommons.org/licenses/by-sa/4.0/.

Briefly, this license permits sharing and adaptation of this work, provided appropriate credit is given and derivative works are distributed under the same license.

Documentation License

README.md - License Notice

Copyright 2023 James Clarke <[email protected]>

This file, README.md, is licensed under the GNU Free Documentation License, Version 1.3 or later (GFDL-1.3-or-later). A copy of the license is available at https://www.gnu.org/licenses/fdl-1.3.html.

Under this license, you are free to copy, distribute, and modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation.

enchantments_extractor's People

Contributors

jamesclarke7283 avatar

Stargazers

Github is a non-free platform owned by Microsoft. Reasonable alternatives exist, such as Gitea, Sourcehut. We need a federated, mastodon-like forge based on ForgeFed. See: https://forgefed.org avatar

Watchers

 avatar

enchantments_extractor's Issues

Issues and Feature Consideration

I'm only playing single player on VoxeLibre (formerly Mineclone 2)
Issues:

  1. The input books are not used in the creation of Enchanted Books. EDIT: The books are only used when separating an enchanted book into multiple books.
  2. Durability of items appears to be replenished (textually) but I haven't tested them since the durability bars shown doesn't appear to change. This textual change even works for items that didn't have the Unbreaking enchant.

Feature Consideration: A way to accelerate usage. This could be:

  1. Adding shift-left click to empty output field to move the output item to the users inventory.
  2. Adding a passive effect where it checks the players inventory for free space and moves the current output to the users inventory when a player moves a new item to the input field. Of course, it would still require the extractor to have books and room for the newly enchanted books from the new item.
    note: I think it's extremely good that you need to move an item to the input manually because it saves time on using an anvil to fix mistakenly adding your primary items.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.