Maybe I will come back to this one day, or recreate it in WebGL, as it gets slow sometimes.
Working:
- Naive raycasting - O(rays * segments)
- Compliance with the MVC pattern
- Segment height and width ratio independent from display size
- Proper rendering of objects of different height
- Texturing
Views:
- 2D level view
- Pseudo-3D first person view
- FPS counter
TODO:
- Collision detection
- Actual levels
- Quadtree clipping to render only visible objects
Move with WSAD, run with left Shift, look around with your mouse. Change views / level size in the setup function.