- [] Write readme
- [] Configure redux store(s)
- [] Create more consistent design language/themeing solution
- Probably have to suck it up and use styled components or something
- [] Implement play history with lichess-like navigation
- [] Implement wait for possible next move if exists
- determine if piece moved could advance one or more squares further in the same direction, and wait to register move for 200ms if so
- [] Implement local stockfish/bot playthrough
- [] Implement play clock w/ increment options
- [] Implement win condition & end-of-game state/functionality
- probably after a game switch the game indicator to a "game over" indicator and display options in sidebar for:
- New game
- Export game/copy PGN
- Open game on lichess
- probably after a game switch the game indicator to a "game over" indicator and display options in sidebar for:
- [] Implement alert method for notifications
- [] Implement timeout handling for board events
- if no communication from board after ~3 seconds, switch status indicator to error and flash a notif directing user to power cycle their board
- [] Implement local storage endpoints for
- [] settings
- [] games
- [] Lichess:
- [] Implement login with persistent connection via cookies
- [] Implement play with bots on Lichess functionality (challenges/ai -> board/board move)
- [] Implement play with friends on Lichess functionality (challenges -> board/board move)
- [] Implement play randos on Lichess functionality (seek API)
- [] Build UI to display information from Lichess
- Lichess puzzles
- [] Implement "set up puzzle by ID" feature
- [] Implement "set up daily puzzle" feature
- []
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