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View Code? Open in Web Editor NEWRecoding Warcraft 3 Blood Tournament map in Wurstscript for personal entertainment
Recoding Warcraft 3 Blood Tournament map in Wurstscript for personal entertainment
Players need a reason to stay in the game if they fall behind.
We should add a "blood compensation" at the end of each round.
Not sure how to do the math but first we'd need to register the blood points deficit between a player and the player with highest blood points at the end of each round.
Maybe register the % of total blood points acquired during a round by each player and try to balance it out.
It would be cool to be able to save some kind of blueprint of buildings like it's done in the game Factorio.
Let's say I build 2 10x Footman
, 4 5x Rifleman
, 3 3x Sorceress
.
A builder could have a spellbook containing 3 Load blueprint
& 3 Save blueprint
.
I imagine I could cast an AoE channel ability targeting those buildings.
The targets would be then "saved" as a blueprint, saving the id and their position relative to the center of the AoE spell.
Upon load casting, we create the buildings at AoE center, compute their price and subtract the player's resources.
Players have a hard visualizing the position of their army on the battlefield.
We could create preview units during build phase on the next battlefield, update it every ~3 seconds and remove it before round start.
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