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footmen-vs-grunts-reloaded's Issues

Add modes to the game

Footmen vs Grunts features plenty of mod which offer a bit of diversity when players got bored of playing default game.
However, some mods are completely deprecated or unused, should select a few popular ones to implement.

Mods can either be applied once or multiple times.

Once:

  • SI for single income, give players a regular income that increases with each unit killed
  • NH for no heroes
  • NF for no furion, disables all end game heroes

Multiple:

  • DG for double gold, add 12k gold to each team (can be voted and applied multiple times)
  • FF for fast forward, refill players army, heals, refresh cooldown, reset the battlefield
  • NL for no lag, reduce army size by 2
  • SV for spawn vote, triggers a vote for the spawn rate
  • BV bounty vote, triggers a vote for the bounty rate

Write description for units

Units description should display as most valuable information as possible :

  • Unit name
  • Unit damage for each upgrade level (10/20/30/40)
  • Unit armor for each upgrade level (1/2/3/4/5)
  • Unit abilities, current ability toggled high lighted in green
  • Unit pros & cons, Strong against/Weak against, like the tooltips of star wars: empire at war

Set starting camera position

The camera position should start a bit higher than the standard position, just like current Footmen vs Grunts.
As Footmen vs Grunts display a lot of units, it makes more sense to zoom out the current view so the player can get as much information as possible.

Add a scoreboard

The scoreboard of Footmen vs Grunts allows players to monitor their performance and compare themselves with each other, it's a feature that in-game, indicates which player is leading and which is player is behind, this is a piece of important information to decide what strategy you will choose.

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