Comments (5)
Test map with animated lights
lightbug.zip
Also bugged in QS
Test map with no animated lights
lightbug2.zip
Also bugged in QS, but only with gl_overbright 0
The lights are supposed to be orange, not green.
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Took a closer look at the rocket explosion light and it looks like the same issue.
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Fixed in commit a6192c0
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Seems like some light artifact issue occurs on AMD cards.
2023-08-08_14-57-26.mp4
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Fixed light artifact issue in commit dc8d01f
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Related Issues (20)
- "Bad surface extents" error HOT 3
- Issue with loading some maps from Paril3.0 HOT 3
- "GL_LoadTexture: numgltextures == MAX_GLTEXTURES" error
- Strange model skin issue HOT 2
- Signon buffer fragmentation
- Ghost splits: Rewinding a demo during intermission shows multiple splits per level HOT 1
- anisotropic filtering & anti aliasing support HOT 1
- Ghost splits: End of level splits not shown during finale
- NUMPAD keys don't function with SDL exe HOT 1
- Issue with pitch angles with SDL exe
- Issue with loading mj4m5 from Mjolnir HOT 2
- Ghost doesn't work for levels without a finale/intermission message HOT 4
- Level loading time is added onto game start time (up to 0.1 seconds) HOT 23
- Add GL_DEPTH_CLAMP_NV HOT 2
- glDrawElements fails with GL_INVALID_OPERATION on Intel Corporation Iris Plus Graphics G7 (laptop GPU) HOT 2
- Issue with r_fullbright HOT 1
- Crash when changing `gl_part_telesplash` from 2 to 0 when teleporting HOT 1
- Weapon draw still changes with FOV when cl_gun_fovscale is set to 1
- gfx/mainmenu should be replaced with a diffrent system HOT 2
- Game crashes when screensaver activates
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