Comments (2)
Edit: ignore the below, the shader wasn't compiling due to layout(binding=0)
not being compatible with the specified opengl version, so it switched to the non-GLSL render path.
Hello, this is affecting my graphics card which is the same model as in the issue title. The following diff appears to fix it:
diff --git a/trunk/gl_rmain.c b/trunk/gl_rmain.c
index a3c74f4..f458a12 100644
--- a/trunk/gl_rmain.c
+++ b/trunk/gl_rmain.c
@@ -729,7 +729,7 @@ void GLAlias_CreateShaders(void)
" int AnormPitch[NUMVERTEXNORMALS];\n"
" int AnormYaw[NUMVERTEXNORMALS];\n"
"};\n"
- "uniform usamplerBuffer VlightTable;\n"
+ "layout(binding=0) uniform usamplerBuffer VlightTable;\n"
"attribute vec4 TexCoords; // only xy are used \n"
"attribute vec4 Pose1Vert;\n"
"attribute vec3 Pose1Normal;\n"
I have no idea if this is the right fix or not. Note I'm running on Linux with this branch: https://github.com/matthewearl/joequake-1/tree/sdl-linux
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I put in that change and GLSL is enabled for me, no errors.
I have an AMD GPU though.
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