Comments (13)
Separate them with commas
from curseforge-upload.
Can you help me with an example, for example, my mod supports Minecraft 1.18.* 1.19.* How would this be written?
from curseforge-upload.
You'd have to put all of them separately, there is no wildcards.
from curseforge-upload.
I know there are no wildcards, so let me make it simpler
1.18 , 1.18.1 , 1.19 , 1.19.1 , 1.19,2 , 1.19.3
So how do you write this?
from curseforge-upload.
You just write it like that without the spaces
1.18,1.18.1,1.19.1
etc. no specific order is required or anything
from curseforge-upload.
fabric or forge?
from curseforge-upload.
You can just write ,Fabric,Forge
As long as the number matches the text on the website
from curseforge-upload.
oh okay
from curseforge-upload.
If I want to upload both forge and fabric mod files, should I make both steps directly or?
example
CustomSkinLoader_ForgeActive.jar
CustomSkinLoader_Fabric.jar
from curseforge-upload.
You should add another workflow step
from curseforge-upload.
-
name: Publish Fabric to CurseForge
if: false
uses: itsmeow/curseforge-upload@v3
with:
file_path: "build/libs/${{ steps.findjar.outputs.name_fabric_jar }}"
game_endpoint: "minecraft"
game_versions: "$(grep "minecraft_full_versions=" Fabric/build.properties | grep -v "#" | sed "s/$1=//g"),Fabric"
project_id: "0"
token: ${{ secrets.CURSEFORGE_API_KEY }}
-
name: Publish Forge Active to CurseForge
if: false
uses: itsmeow/curseforge-upload@v3
with:
file_path: "build/libs/${{ steps.findjar.outputs.name_forge_active_jar }}"
game_endpoint: "minecraft"
game_versions: "$(grep "minecraft_full_versions=" Forge/Active/build.properties | grep -v "#" | sed "s/$1=//g"),Forge"
project_id: "0"
token: ${{ secrets.CURSEFORGE_API_KEY }}
Can it be changed to
-
name: Publish to CurseForge
if: false
uses: itsmeow/curseforge-upload@v3
with:
-
file_path: "build/libs/${{ steps.findjar.outputs.name_fabric_jar }}"
game_endpoint: "minecraft"
game_versions: "$(grep "minecraft_full_versions=" Fabric/build.properties | grep -v "#" | sed "s/$1=//g"),Fabric"
project_id: "0"
token: ${{ secrets.CURSEFORGE_API_KEY }}
-
file_path: "build/libs/${{ steps.findjar.outputs.name_forge_active_jar }}"
game_endpoint: "minecraft"
game_versions: "$(grep "minecraft_full_versions=" Forge/Active/build.properties | grep -v "#" | sed "s/$1=//g"),Forge"
project_id: "0"
token: ${{ secrets.CURSEFORGE_API_KEY }}
from curseforge-upload.
No you have to add another step entirely separate
from curseforge-upload.
Okay
行
from curseforge-upload.
Related Issues (17)
- please allow a way for the file to be renamed before upload HOT 2
- CurseForge API is returning 400: Bad Request HOT 9
- Alternative way to get version IDs HOT 1
- Invalid game version ID: The game version ID: 9016 belongs to an invalid dependency HOT 1
- TypeError: Cannot read properties of undefined (reading 'id') HOT 5
- Feature: Modpack Serverpack Support HOT 7
- Support numeric gameVersionTypeId
- TypeError: Cannot read properties of undefined (reading 'body')
- How to upload "Additional files"? HOT 2
- Allow marking modpack as server pack HOT 9
- Don't bump major with dependency updates HOT 2
- Internal server error HOT 2
- Obtain value of changelog from file HOT 1
- Get output fileID of CurseForge to append to URL HOT 7
- Input file_path accept first found .jar in folder path HOT 4
- CurseForge API is returning 400: Bad Request HOT 6
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