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bartz24 avatar

voidislandcontrol's Issues

Some Ideas. [Suggestions]

  1. A simple check for if the worldtype is loaded when running the commands might be a good idea - I noticed that was a bug on my modpack (in the early days of me trying to add a Skyblock mode, I used the original version of Void Island Control to try to add a Skyblock Mode to my modpack). The commands could still be run in normal worlds (I believe), and I think even default spawn islands spawned in normal worlds whether it was "Void?" or not, however, that second claim will need further testing, I went through 3 to 5 Skyblock Map mods while setting up that option.

  2. Need to make sure Non-Void End/Nether dimensions generate when the world is not the "Void?" world type. I think this was a bug I ran into during that testing phase.

  3. The starter items may also need a check for the "Void?" worldtype as well, but I'm not sure.

  4. Option to disable BuildProtection/Anti-Griefing Measures via configuration, since other Anti-Griefing/BuildProtection mods or measures may be in use.

  5. Finally, possibly replacing the system of the configured "Start Island" in the files and commands, to being a "Customize" option for the "Void?" worldtype. With a "sanity check" to see if there's more than one island enabled before showing the button. However, the configuration option could be repurposed to being the "server starter island", for ease of use on multiplayer servers.

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