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MRTK3 Aquarium Unity In-editor Tutorial |
The MRTK3 Aquarium sample provides a Unity in-editor tutorial that explores various MRTK3 features. |
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Unity, HoloLens, HoloLens 2, Mixed Reality, development, MRTK3, tutorials, tutorial, Input Simulation, Bounds Control, Button, Volumetric UI, Canvas, Dialog, Theming |
Mixed Reality Toolkit 3 in-editor tutorials
The MRTK3 in-editor tutorials guide you through each step of the way to build your first MRTK3 application in a beautiful aquarium.
Getting Started with the MRTK3 in-editor tutorials
- Install Unity 2021.3.4f1
- Clone this repository to your computer.
- Open the cloned project "MRTK3-iet-tutorials" with Unity 2021.3.4f1.
- You should see a Tutorials window on the right side of your screen that contains a list of seven tutorials. If not, on the menu bar, select Tutorial > Show Tutorials.
- In the Tutorials window, select the tutorial you want to proceed with.
Tutorials
How to use MRTK3 Input Simulation
Learn how to simulate input directly into the editor.
Object Manipulator
Move and manipulate objects with one or two hands with a wide variety of input modalities.
Bounds Control
Intent feedback and precision manipulation affordances.
Button
A volumetric button optimized for a wide range of input modalities.
Volumetric UI with Canvas
Enables you to seamlessly create beautiful UI holograms. You can automatically lay out UI controls and quickly iterate your designs until your UI is just right.
Dialog
Create a prompt for various user actions.
Theming
A set of various assets and styles needed to achieve a specific visual aesthetic.
Contributing
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
Trademarks
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.