Git Product home page Git Product logo

cytoscape.js-automove's Introduction

cytoscape-automove

Description

An extension for Cytoscape.js that automatically updates node positions based on specified rules (demo)

Common usecases:

  • Making one node move in step with another node
  • Constraining a node within a boundary
  • Using a node to represent an n-ary interaction

Dependencies

  • Cytoscape.js ^3.2.0

Usage instructions

Download the library:

  • via npm: npm install cytoscape-automove,
  • via bower: bower install cytoscape-automove, or
  • via direct download in the repository (probably from a tag).

Import the library as appropriate for your project:

ES import:

import cytoscape from 'cytoscape';
import automove from 'cytoscape-automove';

cytoscape.use( automove );

CommonJS require:

let cytoscape = require('cytoscape');
let automove = require('cytoscape-automove');

cytoscape.use( automove ); // register extension

AMD:

require(['cytoscape', 'cytoscape-automove'], function( cytoscape, automove ){
  automove( cytoscape ); // register extension
});

Plain HTML/JS has the extension registered for you automatically, because no require() is needed.

API

Each time cy.automove() is called, the specified rules are added to the core instance:

let defaults = {
  // specify nodes that should be automoved with one of
  // - a function that returns true for matching nodes
  // - a selector that matches the nodes
  // - a collection of nodes (very good for performance)
  nodesMatching: function( node ){ return false; },

  // specify how a node's position should be updated with one of
  // - function( node ){ return { x: 1, y: 2 }; } => put the node where the function returns
  // - { x1, y1, x2, y2 } => constrain the node position within the bounding box (in model co-ordinates)
  // - { x1, y1, x2, y2, type: 'inside' } => constrain the node position within the bounding box (in model co-ordinates)
  // - { x1, y1, x2, y2, type: 'outside' } => constrain the node position outside the bounding box (in model co-ordinates)
  // - 'mean' => put the node in the average position of its neighbourhood
  // - 'viewport' => keeps the node body within the viewport
  // - 'drag' => matching nodes are effectively dragged along
  reposition: 'mean',

  // specify when the repositioning should occur by specifying a function that
  // calls update() when reposition updates should occur
  // - function( update ){ /* ... */ update(); } => a manual function for updating
  // - 'matching' => automatically update on position events for nodesMatching
  // - set efficiently and automatically for
  //   - reposition: 'mean'
  //   - reposition: { x1, y1, x2, y2 }
  //   - reposition: 'viewport'
  //   - reposition: 'drag'
  // - default/undefined => on a position event for any node (not as efficient...)
  when: undefined,



  //
  // customisation options for non-function `reposition` values
  //

  // `reposition: 'mean'`

    // specify nodes that should be ignored in the mean calculation
    // - a function that returns true for nodes to be ignored
    // - a selector that matches the nodes to be ignored
    // - a collection of nodes to be ignored (very good for performance)
    meanIgnores: function( node ){ return false; },

    // specify whether moving a particular `nodesMatching` node causes repositioning
    // - true : the mid node can't be independently moved/dragged
    // - false : the mid node can be independently moved/dragged (useful if you want the mid node to use `reposition: 'drag' in another rule with its neighbourhood`)
    meanOnSelfPosition: function( node ){ return true; },

  // `reposition: 'drag'`

    // specify nodes that when dragged cause the matched nodes to move along (i.e. the master nodes)
    // - a function that returns true for nodes to be listened to for drag events
    // - a selector that matches the nodes to be listened to for drag events
    // - a collection of nodes to be listened to for drag events (very good for performance)
    dragWith: function( node ){ return false; }
};

let options = defaults;

let rule = cy.automove( options );

A rule has a number of functions available:

rule.apply(); // manually apply a rule

rule.enabled(); // get whether rule is enabled

rule.toggle(); // toggle whether the rule is enabled

rule.disable(); // temporarily disable the rule

rule.enable(); // re-enable the rule

rule.destroy(); // remove and clean up just this rule

You can also remove all the rules you previously specified:

cy.automove('destroy');

Events

  • automove : Emitted on a node when its position is changed by a rule
    • node.on('automove', function( event, rule ){})

Build targets

  • npm run test : Run Mocha tests in ./test
  • npm run build : Build ./src/** into cytoscape-automove.js
  • npm run watch : Automatically build on changes with live reloading (N.b. you must already have an HTTP server running)
  • npm run dev : Automatically build on changes with live reloading with webpack dev server
  • npm run lint : Run eslint on the source

N.b. all builds use babel, so modern ES features can be used in the src.

Publishing instructions

This project is set up to automatically be published to npm and bower. To publish:

  1. Build the extension : npm run build:release
  2. Commit the build : git commit -am "Build for release"
  3. Bump the version number and tag: npm version major|minor|patch
  4. Push to origin: git push && git push --tags
  5. Publish to npm: npm publish .
  6. If publishing to bower for the first time, you'll need to run bower register cytoscape-automove https://github.com/cytoscape/cytoscape.js-automove.git
  7. Make a new release for Zenodo.

cytoscape.js-automove's People

Contributors

alexcli avatar jsclee avatar maxkfranz avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.