Git Product home page Git Product logo

isabella232 / creativecoding Goto Github PK

View Code? Open in Web Editor NEW

This project forked from mikechambers/creativecoding

0.0 0.0 0.0 249.83 MB

Repository for generative art projects by Mike Chambers.

Home Page: http://www.mikechambers.com

License: MIT License

C++ 66.69% JavaScript 0.63% CSS 0.60% Processing 0.05% Java 0.01% HTML 0.07% Makefile 2.92% C 15.87% Shell 0.53% Objective-C 0.61% CMake 0.20% GLSL 0.14% Objective-C++ 0.22% QML 0.10% Batchfile 0.05% Roff 0.12% RPC 11.19%

creativecoding's Introduction

CreativeCoding

Mike Chambers
http://www.mikechambers.com
[email protected]

This is a repository of my generative art / creative coding projects, all released under an MIT license. You can view examples of images and videos created with the code on my instagram account.

Code is in various states of quality and usability (some bits may no longer compile / run). I am sharing as there may be useful bits that others can re-use and / or learn from.

These are my personal projects, and generally were not created for sharing, and thus have various levels of documentation and support.

Most of the projects are built around re-usable libraries that I created, and this is where you will probably find some of the most useful bits.

Projects

Projects are organized by frameworks which they leverage.

openframeworks

Projects using the openFrameworks C++ library. All of my projects were compiled using XCode on Mac.

Look in lib/mesh/ for reusable library code.

paperjs

Browser based projects leveraging Paper.js.

Couple of notes:

  • In general, projects run on Chrome browser and may leverage Chrome specific features.
  • Most need to be loaded via http and wont work when loaded directly from the filesystem.
  • Some may require that specific flags be set in Chrome, although this may not be documented well.

Projects are created by copying _projecttemplate to a new folder and then editing the _scripts/main.js file. Reusable libraries can be found in the _scripts/mesh folder.

Some of the projects also use chroma.js which is included.

processing

Desktop based projects using the Processing runtime and language.

Almost all of these examples require my fork of Processing which adds support for file includes. You can find more info on the fork in my (rejected) pull request.

Reusable libraries are found in the includes/ folder.

creativecoding's People

Contributors

mikechambers avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.