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c4dnotes's Introduction

c4dnotes

General notes, tip and techniques for working in Cinema 4D.

Tutorials

https://www.pluralsight.com/courses/intro-cinema-4d-r14-841

Functionality

Quick Menu Modifiers

K - cut commands M U

Commands

Spin Edge

M -> V Basically rotates and edge to help change loop flow in topology.

If you experience shading anomalies after spinning edges (see image below), switch to polygon mode, select the affected polygons and call up the Change Point Order command, which should solve the problem

Bevel

Inner Extrude

Slide Tool

Loop Cut

Isoline Editing

Set Point Value

Disolve

M -> N Deleted selected edges. Similar to Melt command but also removes uncessecary points.

Melt

Weld

Selection

U - F : Fill selection U - K : Shrink selection

Subdivide

U - S : Subdivides geometry

Tips and Tricks

Create a Circle inside a quads

If you have a 2 x 2 quad, you can create a circle (udner sub-d) if you select the center point, and then belel out with the following bevel settings:

Offsetmode : Fixed Distance Subdivision : 1 Depth : -100%

Basically, this will create a 6 sided polygon. You may need to clean up points depending on quad by using Points to Circle script / plugin.

Isolating Section for Higher Resolution Detail

  1. Select faces you want to isolate
  2. Split faces (U -> P).
  3. Deleted faces from original mesh

At this point, you can now work on isolated mesh. Just make sure that outside points / edges are not changed, and the pieces should match up.

Extruding relative to object faces

If you want to extrude a face out and have the extrusion angle be relative to the face, then make sure that the orientation is set to "Normal" in the move modelling axis tab / setting.

c4dnotes's People

Contributors

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