Git Product home page Git Product logo

texturepaint's People

Contributors

ircss avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

texturepaint's Issues

Shader method not working on build

I am working on building an application with a painting aspect. I wanted to speed up the rendering of pixels from a brush, and in my research stumbled on your shader method which in retrospect probably should have been more obvious to me. I was able to integrate you method with some of the code that I was writing and it worked fine in the editor but when I built out the project it doesn't seem like it can paint to the texture. Where there any of the default settings that need to be changed to the shader functionality. Thanks deeply for any response you can give.

Transparency

Is it possible to change object transparency ?

Brush decal painting

Hey,
I am working for a decal painting solution!
Is it possible to paint decals/brushes that will project on the UV islands rather than just 1 of them ?

Keep the changes?

Hello, really cool project. Is it possible to save the new texture so that I can reuse them?

Doesn't work on android

If you switch the platform to android in build settings, then drawing stops working. What is causing this and how can it be fixed?

Multi-user painting

Hey!

I'm working on a prototype of a game where more than one user can paint to the same texture. I'm trying to use your project as a code base, but can't figure out how to add multiple painters. Could you point me into any direction here based on your project?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.