ircss / texturepaint Goto Github PK
View Code? Open in Web Editor NEWPainting directly in mesh textures in Unity 3d with shaders
License: MIT License
Painting directly in mesh textures in Unity 3d with shaders
License: MIT License
I am working on building an application with a painting aspect. I wanted to speed up the rendering of pixels from a brush, and in my research stumbled on your shader method which in retrospect probably should have been more obvious to me. I was able to integrate you method with some of the code that I was writing and it worked fine in the editor but when I built out the project it doesn't seem like it can paint to the texture. Where there any of the default settings that need to be changed to the shader functionality. Thanks deeply for any response you can give.
Is it possible to change object transparency ?
I'm confused about what is actually happening here, you add the command buffer on start then remove it after the 2nd frame. Why?
Hey,
I am working for a decal painting solution!
Is it possible to paint decals/brushes that will project on the UV islands rather than just 1 of them ?
Hello, really cool project. Is it possible to save the new texture so that I can reuse them?
If you switch the platform to android in build settings, then drawing stops working. What is causing this and how can it be fixed?
Hey!
I'm working on a prototype of a game where more than one user can paint to the same texture. I'm trying to use your project as a code base, but can't figure out how to add multiple painters. Could you point me into any direction here based on your project?
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