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launch's Introduction

THE AS OF YET NOT OFFICIALLY NAMED LAUNCHER FOR IOQ3

The launcher for ioquake3. Built with QT, written in C++.

This project's goal as an updater is to get everyone on Windows, OS X, and Linux onto modern versions of ioquake3, and keep them up-to-date in a style similar to other stand-alone launcher/updater systems for games that aren't on major digital-distribution platforms.

As a launcher this project should enable easy access to ioquake3 features that are otherwise buried in wikis, forums, and README files.

Future goals could include the ability to launch an encapsulated mod for quake 3 or standalone games and keep them updated and on the latest versions of ioquake3 as well.

Building

Instructions are available for compiling launch here: http://wiki.ioquake3.org/Building_launch

ROADMAP

Required features to reach:

Version 0.1 (alpha)

  • launch the ioquake3 program - DONE
  • launch quake3 at different resolutions - DONE
  • download/install patches for quake3 - not yet implemented
  • display EULA before downloading q3 patches - not yet implemented

0.5 (beta)

  • be able to download/install ioquake3
  • be able to copy quake3 data from retail CD
  • be able to update ioquake3
  • be able to update self
  • initial support for other operating systems - STARTED(Linux)

1.0

  • config launch options
  • config player options
  • WYSIWYG name config
  • work with steam/gog installation of quake3
  • backup/save/swap configs
  • support for Linux, Windows, and OS X

2.0

  • support for other games (Tremulous/SmokinGuns/TurtleArena/etc.)
  • automated mod switcher
  • builtin server browser
  • integrated newsfeed
  • LAN support
  • preload mods/maps/content via internet protocols
  • uri integration (q3://, trem://, ioq3://, etc.)
  • rcon interface for remote servers

launch's People

Contributors

8bitprodigy avatar jpcy avatar nuclearmonster avatar zturtleman avatar

Stargazers

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Watchers

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launch's Issues

Update notifications

I've started implementing an update notifier. I think it's a nice compromise, the user get's informed about a new version, but none of his files get changed automatically. I wanted to know if you are interested, before I clean up the code and make a pull request.

At the moment the current version is hard coded in the launcher and it's compared against a json file downloaded over http. If the version denoted by the json file is newer, than a string from the json file is displayed in the launcher's status bar.

I think there should be an option to disable this functionality, because some people don't like programs that phone home, even if the contact is read-only.

Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.

Build on macOS catalina 64bit

Hi!

Earlier I use this script, to install ioquake3 on may mac.:

https://github.com/diegoulloao/ioquake3-mac-install

This script downloads a prebuild version of ioquake3 with launcher. The only problem is, after new Catalina upgrade on macOS there is no way to run 32bit application.

I can build ioquake3 for myself with the included script, to make it work again, but I'm unable to build this launcher since the wiki with instructions won't work.

Anyone can give me instructions about mac build?

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