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CMPT 361 Assignment 2: Stanford Bunny

Note

Please use a browser that supports ES6 JavaScript (i.e. no old IE)

Features

  • Left-lick and hold to move the bunny around.
  • Scroll your mousewheel to translate the bunny along the Z axis
  • Right-click and hold to rotate the bunny around.
  • Auto-rotating light (stop the rotation by pressing 'p')
  • Auto-panning spot-light (stop the panning by pressing 's')
  • Reset bunny position by pressing 'r'
  • Sloppy implementation of Blinn-Phong shading

Acknowledgements

Thank you Red Bull, Starbucks Espresso, and these online resources:

Perhaps, the most notable acknowledgement goes to Geert Arien. Despite giving a tutorial on Blinn-Phong lighting on a cube, his methods are applicable elsewhere (e.g. Stanford Bunny)

Instructions

Clone, Run index.html on your favourite browser (except for IE).

Shortcomings

Despite understanding the principles of Blinn-Phong Lighting, I still struggle to implement it. There was a lot of trial and error being done for the vertex and fragment shader components. I could have mess around with the values that make up the ambient, light, and surface colours. But, I don't have enough time. Also, being under serious time pressure, I decide to leave the project as it is.

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