Comments (6)
I've tried to trace the issue but I have no clue. It'd be nice to know what the padding[0]*2 is for. There are def. not enough comments in this project.
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I've tested it again with this version not the other ReSprytile and this version def. has the same issue.
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Hey there, Thank you submitting these issues, it helps me greatly.
I agree the project has a severe lack of comments as only 1% of resprytile are my changes to enable the port to work for newer blender versions.
As for your issue, I am unable to exactly replicate this. Are your tiles a rounded size (i.e: 32x32, 128x128)?
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yes they are 16x16
Resprytile is an absolute timesaver for me so I'm willing to learn and contribute but I'm not a full programmer so it's prob. gonna take me a couple of years to understand what is going on in the code.
I think it could have to do with the image size. I'll do some experiments.
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I've tried both of these and both don't work. One is 512x512px and the other 513x513px. One has padding at top and bot the other doesn't. But in both files the setting don't work. So it doesn't look like it has to do with the image size.
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If your textures are tiles needed are squared, Id recommend just keeping them together. It seems like the padding and margin offsets are for the selector only and can be a little hard to work with when using large tilesets.
I will have an attempt at a rewrite of this feature, but as for now, just keep your tiles together on the palette image like this example
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Related Issues (20)
- Update version to not confuse auto updater HOT 1
- Doesn't work on M1 HOT 2
- Strange Module Not Found Error HOT 6
- About resprytile, tiling textures and big meshes.
- Tile selector doesn't show up on Blender 4.0 HOT 6
- Tile picker dissapear. HOT 3
- Can't install HOT 1
- How to delete a tile set? HOT 1
- Enabling 1.0.2 on Blender 4.1 (Win11) throws error HOT 1
- Tile Palette disappears in Version 1.0.3
- Tile preview is filtered HOT 1
- Decal Layer seems to crash the script
- Max distance to paint tiles HOT 1
- Working with multiple 3D Viewports shows multiple palettes
- Crashes when trying to enable on MacOS (Intel)
- Tileset dissapearing. HOT 5
- Missing texture when export to FBX HOT 1
- Working with larger sprite/tilesheets HOT 1
- Grid vanishes when set to 1x1 HOT 1
- uv align error HOT 2
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