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Comments (6)

BrahRah avatar BrahRah commented on September 26, 2024

I've tried to trace the issue but I have no clue. It'd be nice to know what the padding[0]*2 is for. There are def. not enough comments in this project.

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BrahRah avatar BrahRah commented on September 26, 2024

padding not working
I've tested it again with this version not the other ReSprytile and this version def. has the same issue.

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ionthedev avatar ionthedev commented on September 26, 2024

Hey there, Thank you submitting these issues, it helps me greatly.

I agree the project has a severe lack of comments as only 1% of resprytile are my changes to enable the port to work for newer blender versions.

As for your issue, I am unable to exactly replicate this. Are your tiles a rounded size (i.e: 32x32, 128x128)?

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BrahRah avatar BrahRah commented on September 26, 2024

yes they are 16x16

Resprytile is an absolute timesaver for me so I'm willing to learn and contribute but I'm not a full programmer so it's prob. gonna take me a couple of years to understand what is going on in the code.

I think it could have to do with the image size. I'll do some experiments.

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BrahRah avatar BrahRah commented on September 26, 2024

no padding 512x512
with padding top bot 513x513

I've tried both of these and both don't work. One is 512x512px and the other 513x513px. One has padding at top and bot the other doesn't. But in both files the setting don't work. So it doesn't look like it has to do with the image size.

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ionthedev avatar ionthedev commented on September 26, 2024

If your textures are tiles needed are squared, Id recommend just keeping them together. It seems like the padding and margin offsets are for the selector only and can be a little hard to work with when using large tilesets.

I will have an attempt at a rewrite of this feature, but as for now, just keep your tiles together on the palette image like this example wierdpalette2

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