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uframe-mvvm's Issues

View Model not initialized yet issue

I don't know why. I'm going crazy with it. I have create a instance for my viewmodel and add it to my view.
2015-08-22_9-48-50
But when play game, they said "View Model not initialized yet issue".
2015-08-22_9-49-00

Error using uFrame game framework with Unity 5.4.x

I'm trying to use uFrame GameFrameWork 1.6.3r1 with Unity 5.4

However, when adding ScenType and executing Save & compile, the following error occurs.

get_name is not allowed to be called during serialization, call it from OnEnable instead. Called from ScriptableObject 'UnityGraphData'.
See "Script Serialization" page in the Unity Manual for further details.
UnityEngine.Object:get_name()
UnityGraphData:OnAfterDeserialize() (at D:/Invert/uFrameGit/uFrameTools/Invert.Core.GraphDesigner/_TODO/Data/UnityGraphData.cs:308)

Why does this error occur? How can I fix this?

Empty Scene Manager files ?

in version 1.06 I am getting an issue where all SceneManager nodes create a file that looks like this:

using System;
using System.Collections;
using System.Linq;
using UnityEngine;

(i.e. no class, not even an empty defined in the file.)

this is fine until you try to make a command cause a transition. Makes tutorial #2 impossible to complete.

Adding subsystems does not seem to affect this – the class had to be created by hand before compile errors would go away.

I have a workaround, which is to create them by hand. So no need to reply with a fix – just something to look at for the next update!

bug from "workaround calculating computed properties before VM is initialized" commit

Prefabs sometimes lose property change notifications on start.

How to reproduce:
Make a prefab with a property referencing another View.
Create a computed value using the property.
Hit play.

Sometimes the computed property has the correct value. Other times not. The values are often consistent from one run to the next but flip occasionally when making changes.

Not able to open uframe design in designer window

Hi every one there

I have started on a project in unity that project is 80 % completed by other developer who is unknown to me.
now, problem is that when i am opening uframe designer window its not showing any design instead it shows just an option to create new uframe project.

has anyone faced this issue?

thanks...

`IOC' does not exist in the namespace `uFrame'?

I clone this project into my Proj/Assets/ directory, but got
error CS0234: The type or namespace name IOC' does not exist in the namespaceuFrame'. Are you missing an assembly reference?

my unity3d version is:5.3.0f4

How do we upgrade to 1.6p2?

I've imported 1.6p2 and in the console, 296 exceptions dealing with namespaces are reported.

What is the procedure for updating the project so that we can run "Save and Compile"?

Nested Bindings not working

Per the forum. This should be a simple fix just add .ToArray() in the ViewBase.SetupBindings method when iterating the bindings collection.

The nested binding doesn't work for me.

InvalidOperationException: Collection was modified; enumeration operation may not execute.
System.Collections.Generic.List
1+Enumerator[IBinding].VerifyState () (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:778)
System.Collections.Generic.List1+Enumerator[IBinding].MoveNext () (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:784) ViewBase.SetupBindings () (at Assets/uFrameComplete/uFrame/Base/Views/ViewBase.cs:323) ViewBase.Start () (at Assets/uFrameComplete/uFrame/Base/Views/ViewBase.cs:365)

This happens during app init. The outer binding gets triggered during SetupBindings, which creates the inner binding, which modifies the Bindings collection, which is being iterated in SetupBindings.

Possible to break SceneManager in element designer

Steps To Replicate:

  • Create new diagram.
  • Add SceneManager.
  • Add SubSystem
  • Add Element Inside SubSystem
  • Navigate back to Root level.
  • Save & Compile
  • SceneManager is now broken. Even after adding a link from SubSystem to SceneManager (like should have been done before compiling) it does not fix codegen for SubSystem.

No Errors are thrown but no code is generated for the SubSystem. This also stops you from adding to the Scene.

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