Comments (6)
Ok the quest works fine now. I looked back and I had a couple of saves either side of the quest and have tried to reproduce the bug with all the versions saved to my computer but unfortunately nothing seem to reproduce it.
So going through the QuestData.txt I see you parse the quest and then save it to the save at the time you receive it, so that is almost certainly a bug from a past version, right? I apologise - I assumed the quests were parsed on the fly from the game data.
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This was a long time ago so I don't have a save sorry
Can you recall how long ago? Are you able to reproduce using 0.10.4? Cheers. :)
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Reproduce the original bug during the quest? Or the repeating failure? I just downloaded 0.10.4 and the repeating failure still persists. Here is a save that shows the quest ending every second in the notes log
https://drive.google.com/file/d/1FuhKF_H7WpoKOhvNkjiDqBhw_4WJrKbh
As far as the guild quest bug, is there a way to initiate the quest without brute force requesting quests from the guild master?
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To get the quest from the guild, go into /DaggerfallUnity_Data/StreamingAssets/Tables/QuestList-Classic.txt and go to the Mages Guild section. Wipe out every line except for N0B10Y03. (Back up your QuestList before doing so). Then it'll offer each time.
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Another method is to click quest giver and close prompt, then use console:
startquest N0B10Y03
The reason you click the NPC first is that "startquest" will use the last NPC you clicked as the questor.
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Thanks for getting back to me! Happy to hear this is resolved once you re-instantiated the quest.
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Related Issues (20)
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