Comments (3)
If you want, the mod Vanilla Enhanced has a fix for that. It mixes the black skin of "desert" Redguards with the clothing of Bretons, to give "northern" Redguards are more distinct culture. After all, it snows in swamp and rainforest Hammerfell, so it could be silly to just put the desert clothing sprites up there.
In my opinion, it would be non-trivial for DFU to fix this (due to the new assets required), and should be left to mods.
from daggerfall-unity.
Thank you very much for your reply. I was not aware that this mod addresses the issue, I will check it out immediately. I also wasn't aware that there are some areas in Hammerfell where there is snow and are swamps and rainforests. From that point of view, it indeed seems strange to have bare-chested Redguards walking around in those areas. So thanks again for the tip, I highly appreciate it.
That being said, I still think having bare-chested Redguards walking around in snowy parts of Hammerfell is more consistent than having clothed Bretons walking around with Redguard names. This is clearly an inconsistency which should be addressed by Unity itself in my opinion.
It's nice that mods provide an option to provide Redguards with some better suited clothes in those areas, but the truth of the matter is that these NPC's should have been Redguards in the first place. Either that, or the Bretons in those areas have the wrong names attached to them. There used to be an easy fix in the form of an altered CLIMATE.PAK for classic Daggerfall, but this fix is no longer working for Unity. It seems that Unity no longer makes use of that file, so any changes to the file don't have any effect when played through Unity.
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The usage of CLIMATE.PAK was the incorrect method for determining these race/name combos. This was later corrected by Ferital after reverse engineering the exact method classic uses. This is now matched to classic and considered the correct process.
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Related Issues (20)
- Static door support for mods is lacking
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- Last dfmod support for 1.2 HOT 1
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- S0000003 Nulfaga in Shedungent dialog missing HOT 7
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- Non-quest Billboard NPCs in locked buildings don't disable at night
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- Request: add option for mipmaps to startup menu HOT 1
- Mod API: let mods change which static NPCs spawn in and around buildings
- You can run at full speed while crouched HOT 3
- PlayerGPS.GetCourtOfCurrentRegion() returns 0 courts in Mournoth
- Wrong quest text in R0C11Y27 (falsely copied from R0C10Y17) HOT 4
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