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OpenSTL

The fastest and most intuitive library to manipulate STL files (stereolithography) for C++ and Python, header-only.

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Performances benchmark

Discover the staggering performance of OpenSTL in comparison to numpy-stl, meshio and stl-reader, thanks to its powerful C++ backend. See benchmark.py. Benchmark performed on an Intel i5-9600KF CPU @ 3.70GHz.

Performance gains over numpy-stl, meshio and stl-reader
Write:  1.3 to 4+ X faster
Read:   1 to 2.3+ X faster
Rotate: 1 to 12+  X faster

Note: meshio has no straightfoward way of rotating vertices, so it was not benchmarked. Benchmark Results

Python Usage

Install

pip install openstl or pip install -U git+https://github.com/Innoptech/OpenSTL@main

Read and write from a STL file

import openstl
import numpy as np

# Define an array of triangles
# Following the STL standard, each triangle is defined with : normal, v0, v1, v2
quad = np.array([
    # normal,          vertices 0,      vertices 1,      vertices 2
    [[0.0, 0.0, 1.0], [0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 1.0, 0.0]], # Triangle 1
    [[0.0, 0.0, 1.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], [1.0, 1.0, 0.0]], # Triangle 2
])

# Serialize the triangles to a file
success = openstl.write("quad.stl", quad, openstl.format.binary) # Or openstl.format.ascii (slower but human readable)

if not success:
    raise Exception("Error: Failed to write to the specified file.")

# Deserialize triangles from a file
deserialized_quad = openstl.read("quad.stl")

# Print the deserialized triangles
print("Deserialized Triangles:", deserialized_quad)

Rotate, translate and scale a mesh

import openstl
import numpy as np

quad = openstl.read("quad.stl")

# Rotating
rotation_matrix = np.array([
    [0,-1, 0],
    [1, 0, 0],
    [0, 0, 1]
])
rotated_quad = np.matmul(rotation_matrix, quad.reshape(-1,3).T).T.reshape(-1,4,3)

# Translating
translation_vector = np.array([1,1,1])
quad[:,1:4,:] += translation_vector # Avoid translating normals

# Scaling
scale = 1000.0
quad[:,1:4,:] *= scale # Avoid scaling normals

Convert Triangles ➡️ Vertices and Faces

import openstl

# Define an array of triangles
triangles = [
    # normal,          vertices 0,      vertices 1,      vertices 2
    [[0.0, 0.0, 1.0], [0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 1.0, 0.0]], # Triangle 1
    [[0.0, 0.0, 1.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], [1.0, 1.0, 0.0]], # Triangle 2
]

# Convert triangles to vertices and faces
vertices, faces = openstl.convert.verticesandfaces(triangles)

Convert Vertices and Faces ➡️ Triangles

import openstl

# Define vertices and faces
vertices = [
    [0.0, 0.0, 0.0],
    [1.0, 1.0, 1.0],
    [2.0, 2.0, 2.0],
    [3.0, 3.0, 3.0],
]

faces = [
    [0, 1, 2],  # Face 1 
    [1, 3, 2]   # Face 2 
]

# Convert vertices and faces to triangles
triangles = openstl.convert.triangles(vertices, faces)

C++ Usage

Read STL from file

#include <openstl/core/stl.h>

std::ifstream file(filename, std::ios::binary);
if (!file.is_open()) {
    std::cerr << "Error: Unable to open file '" << filename << "'" << std::endl;
}

// Deserialize the triangles in either binary or ASCII format
std::vector<openstl::Triangle> triangles = openstl::deserializeStl(file);
file.close();

Write STL to a file

std::ofstream file(filename, std::ios::binary);
if (!file.is_open()) {
    std::cerr << "Error: Unable to open file '" << filename << "'" << std::endl;
}

std::vector<openstl::Triangle> originalTriangles{}; // User triangles
openstl::serialize(originalTriangles, file, openstl::StlFormat::Binary); // Or StlFormat::ASCII

if (file.fail()) {
    std::cerr << "Error: Failed to write to file " << filename << std::endl;
} else {
    std::cout << "File " << filename << " has been successfully written." << std::endl;
}
file.close();

Serialize STL to a stream

std::stringstream ss;

std::vector<openstl::Triangle> originalTriangles{}; // User triangles
openstl::serialize(originalTriangles, ss, openstl::StlFormat::Binary); // Or StlFormat::ASCII

Convert Triangles ➡️ Vertices and Faces

using namespace openstl

std::vector triangles = {
    //        normal,             vertices 0,         vertices 1,        vertices 2
    Triangle{{0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f}, {2.0f, 2.0f, 2.0f}, {3.0f, 3.0f, 3.0f}},
    Triangle{{0.0f, 0.0f, 1.0f}, {2.0f, 2.0f, 2.0f}, {3.0f, 3.0f, 3.0f}, {4.0f, 4.0f, 4.0f}}
};

const auto& [vertices, faces] = convertToVerticesAndFaces(triangles);

Convert Vertices and Faces ➡️ Triangles

using namespace openstl

std::vector vertices = {
    Vec3{0.0f, 0.0f, 0.0f}, Vec3{1.0f, 1.0f, 1.0f}, Vec3{2.0f, 2.0f, 2.0f}, Vec3{3.0f, 3.0f, 3.0f}
};
std::vector<Face> faces = {
    {0, 1, 2}, {3, 1, 2}
};

const auto& triangles = convertToTriangles(vertices, faces);

Integrate to your codebase

Smart method

Include this repository with CMAKE Fetchcontent and link your executable/library to openstl::core library.
Choose weither you want to fetch a specific branch or tag using GIT_TAG. Use the main branch to keep updated with the latest improvements.

include(FetchContent)
FetchContent_Declare(
    openstl
    GIT_REPOSITORY https://github.com/Innoptech/OpenSTL.git
    GIT_TAG main
    GIT_SHALLOW TRUE
    GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(openstl)

Naïve method

Simply add stl.h to your codebase.

Test

git clone https://github.com/Innoptech/OpenSTL
mkdir OpenSTL/build && cd OpenSTL/build
cmake -DOPENSTL_BUILD_TESTS=ON .. && cmake --build .
ctest .

Requirements

C++11 or higher.

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