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smart-marines's Issues

Smart Marines 1.3.1 freeze with Brutal Doom

screenshot 1
Gzdoom 4.8.0
Smart Marine 1.3.1
Any Brutal doom based add-on
(e.g. Brutal Doom Platinum 3.0 or Brutal Doom Community Expansion 21.12.0 and 21.12.1 Dev)

After approx. 5-10 Minutes Gzdoom freezes completely and can only be closed via Locking the Computer and then it says Gzdoom stopped working.

Zdoom Discord:
LocutusofBorg#0852

doesnt load at all.

Yeah, when I try to open it with GZDoom or GZDoom/ZDoom builder, they just go POOF! right back into regular ZDoom marines, unless they have a default gray skin.

Smart Marine 1.3.1 Grenade Spam

screenshot 1
Gzdoom 4.8.0
Smart Marine 1.3.1

When playing Ultimate Doom without any add-ons even on the lowest Difficulty, if they see only one enemy they spam grenades.
It seems its more excessive on higher difficulties especially Nightmare.

Zdoom Discord:
LocutusofBorg#0852

eday vanilla

First, thanks for this... very cool. Doom AI in general has never been satisfactorily addressed IMO and this is fun.

I can get the Project Brutality version to run with only some maps/mods. I often get this:

Brightmap 'brightmaps/LIT05.png' not found in texture 'LIT05'
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
DistX in slider decal Drops is unsupported
DistX in slider decal Drops is unsupported
M_Init: Init menus.
Script error, "Smart.Marines.Project.Brutality.pk3:mapinfo" line 5:
Unknown actor class VanillaRifle

Execution could not continue.

1 unknown actor classes found

Although likely a conflicting mod, I thought I'd test Smart-Marines Project Brutality with Eday Vanilla 2019. There are a few maps here that start with many marine NPCs (like 12 at the map start). Try map 16.

I get the same error on other maps too... VanillaRifle?

Using the latest Project Brutality, Smart Marines and latest GZDoom.

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