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unity-save-play-mode-changes's Issues

Can this be used as a Load/Save function ?

If so, could ya modify the code a bit, so it would save it in a file ? (And then put it in a new repository, so people could spend less time searching for it..)
I might try to myself, if it doesn't exist (couldn't be found) maybe yet, and if you don't have time for (any, perhaps ?) reason..

can't store the DynamicBone script

I don't know why, but when I use DynamicBone script and I add SavePlayMode script, it seems didn't save the changes I made in DynamicBone script.

can't restore the instantiate of the prefab imported during runtime

Hi,
I was looking for a solution that can help me save all the changes in the play mode such as import some prefabs in the scenes and save it. So i tested your code and seems like it can't restore the changes connected to the instantiate of the prefabs. Is there a solution for this ?
Thanks

Particle systems don't work properly

Strange thing that happens with particle systems: It tries to add the system twice, an error occurs. The game object will be ripped from its hierarchy position, but has the changes made during runtime.

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