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PoseNet in Unity
I just noticed its really slow on the desktop.
is it possible if we can increase the frame rate?
When only a head and shoulders show up on webcam, the js version can still detect almost correct.
But the unity version seems to need the head to the knee at least when I run the webcam example.
How to fix this problem?
Is the frozen model same to the js version?
I'd like to use the key points generated on the wrists to interact with the world. I'm using a raycast but when I use the key point position the ray spawns at the wrong x,y coordinates. Where in the code can I get the actual position of each keypoint?
Testing environment
Unity: 2018.1.6f1
Xcode: 9.4.1
iOS: 11.3.1
Here is the error log:
2018-07-04 10:18:34.357137: F tensorflow/core/graph/graph.cc:284] Non-OK-status: status status: Not found: Op type not registered 'NoOp' in binary running on XXX-Phone. Make sure the Op and Kernel are registered in the binary running in this process. Note that if you are loading a saved graph which used ops from tf.contrib, accessing (e.g.) tf.contrib.resampler
should be donebefore importing the graph, as contrib ops are lazily registered when the module is first accessed.
Would you know how to solve it?
Thank you!
Hi,
I was wondering if you had some documentation or unity side implementation of the following .
https://github.com/ArashHosseini/3d-pose-baseline , it basically converts a input 2d video into 3d stick figure ? If you have managed to port it to unity that would be highly useful and of course , the documentation would be great.
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