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View Code? Open in Web Editor NEWFlash + AIR sound effects generator. Based on Sfxr.
Home Page: http://www.bfxr.net
Flash + AIR sound effects generator. Based on Sfxr.
Home Page: http://www.bfxr.net
On android, there is a one second delay before the sound starts. I've tried using bfxr.cache but the delay wasn't removed. Is there a way to compile wave file in order to play it without a delay?
It would be nice if the parameters could also be input manually in a text field instead of only via sliders.
The text field could be anywhere in the parameter line, like between the parameter name and the respective slider.
Sliders are very user friendly, but direct input appeals to users that want to know what the parameters are numerically (which currently can only be known while clicking and holding the slider picker) and want a finer control. It could also yield a faster workflow for changing parameters. Imagine the following use case:
Currently, since there is no text field, the user would have to press the right or left arrow several times while focusing the slider picker in order to achieve a desired result, which needs more effort than trying to type a value. While typing a value, the user can do binary partitioning in the numeric range to search for a better value which is much harder to do on a slider. Eg.: suppose the numeric range is between 0 and 1. The user inputs 0 and don't like the result, then input 1 and don't like also, then input 0.5 and also dislikes, but thinks a higher value would be better. Then the user inputs .7, then .9, then .8, then .85, then .83 and finally he gets to the better result he could get. With only a slider, the user would have to drag to 0, then to 1, then to .5 and from that point on the user would probably just keep pressing the right arrow until achieving the desired result.
I've found this import:
import mx.utils.StringUtil;
In the com.increpare.bfxr.synthesis.Synthesizer.SfxrParams
I don't have this util. I had to remove that line since nothing inside that class uses it.
32bit binaries are not supported on the newest release of MacOS. To be able to run bfxr on MacOS 10.14 (and newer) a 64bit binary is required.
Hello. Just discovered this cool software. I tried to make a pack of 50 arcade laser sounds. They're all in the list in bottom-left of screen. If I click the drop-down next to 'Export Wav' there is option to export all wavs, but clicking does nothing. (Note I also tried with a list of 5 sounds, just in case 50 was too many)
Also, not sure if this was desired behaviour or not, but clicking the 'Export Wav' button also does nothing. However, clicking the drop-down of it, then clicking 'Export Wave' in the dropdown options does allow me to export one wav at a time.
I've tried reading online for help but cant find any mention of this.
One thing I thought it might be is that I haven't been able to select all the sounds on the left, just one. But that makes sense because clicking it plays a preview of the sound. There seems to be no way of selecting them all by design. The list is fine, but I just needed to 'Export All Waves' option to work for me.
Am I doing it wrong? Thanks
Info for what its worth:
OS: Windows 10 (latest updates)
i7 4790k // GTX 1060 6GB // z-97 motherboard, audio // 32GB Ram
Currently, starting bxfr on macOS mojave (10.14) gives a warning about it needing to be updated for future releases (as they sunset 32-bit support).
I realize (a) this is probably a limitation of the Adobe AIR runtime and (b) this likely isn't a super high priority project, but is there any chance of a repackaging to work with 64-bit systems?
Thanks for your great work on this!
Can you help? I want a kind of hello world code to start using this please.
Regards,
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