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autumngamejam-pumpkinmadness's Issues

Fix on Wasted

Fix Image on Wasted in Ui. That is what super importeten but also add button to reset it would be nice picus when you die the game pauses and you cant unpause it you can take away that fetur or add reset button to the wasted ui.

The players movement is very broken.

The players movement has broken badly. Sometimes you will walk slower for no reason, sometimes you perform superjumps, sometimes you get stuck. Jumps sometimes doesn't register on platforms.

Different spawn locations based on enemy type

  • Ground enemy should spawn from the walls.

  • Flying enemy should spawn down from the "sky" i.e. above the view

  • RandomEnemySpawn should work in the intended level

  • All 2 types of enemies should spawn

  • Ground enemies only spawn from the pumpkin piles

  • 2 more spawning points for GroundEnemy

  • Scalable Spawning cap

  • Scalable GroundEnemy cap

  • Scalable FlyEnemy cap

  • Reduce the numebr of Flying enemies

  • Scaled spawn timing is off (it happens very irregularly, sometimes 30s, sometimes 1m and some other time 2m, wtf?)

  • Flying enemies should spawn every 1 minute

Getting stuck in platforms

If you hold down the jump key underneath a platform, the player will get stuck inside the platform the player has contact with.

image

Make a EnemyMovement script.

  • Track the player and update the target position with the players coordinates.
  • Make the enemy move towards the player by jumping and walking.

Getting stuck on the sides of platforms

Sometimes the player gets stuck on the sides of platforms without holding down any keys, the player can get "unstuck" by pressing the jump key. But its annoying. Its also gamebreaking when a flying enemy pushes the player into the sides of the platform. The player cant move and wont received any damage

image

image

Taking damage bug

If the player gets stuck and stationary on enemys, the player wont take any damage :(

image

Make ground enemies die after a specific time.

Having alot of enemies stuck at the bottom floor will impact the spawn rates of new ones potentially spawning from the sky.
Making ground enemies despawn after a specific time should help prevent this.

Ui for Restart and Pause and Quit

  • Move Healthbar to the left side.
  • Make a button to pause the level.
  • When You pause the level you will arvive to a mini screne.
  • On the mini screne you should have the options to pick between.
  • Quit That vill make the game quit.
  • Restart the level.

Bug?

Standing on the pumpkins will makes the "Flying Enemys" not able to get near the player. Looks like they are hitting something.

image

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