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This is the repo for the autumn game jam at Forsbergs skola. The topic is 🎃Pumpkin Madness🎃
Fix Image on Wasted in Ui. That is what super importeten but also add button to reset it would be nice picus when you die the game pauses and you cant unpause it you can take away that fetur or add reset button to the wasted ui.
The players movement has broken badly. Sometimes you will walk slower for no reason, sometimes you perform superjumps, sometimes you get stuck. Jumps sometimes doesn't register on platforms.
Ground enemy should spawn from the walls.
Flying enemy should spawn down from the "sky" i.e. above the view
RandomEnemySpawn should work in the intended level
All 2 types of enemies should spawn
Ground enemies only spawn from the pumpkin piles
2 more spawning points for GroundEnemy
Scalable Spawning cap
Scalable GroundEnemy cap
Scalable FlyEnemy cap
Reduce the numebr of Flying enemies
Scaled spawn timing is off (it happens very irregularly, sometimes 30s, sometimes 1m and some other time 2m, wtf?)
Flying enemies should spawn every 1 minute
You can run or decide not to run mid air
if possible can we make it so you cant change your move speed mid air?
Player flashing when taking damage.
When it flashes it cant takedamage.
It should switch to another sprite when it flashes.
Sometimes the player gets stuck on the sides of platforms without holding down any keys, the player can get "unstuck" by pressing the jump key. But its annoying. Its also gamebreaking when a flying enemy pushes the player into the sides of the platform. The player cant move and wont received any damage
Ui fix How many enemy the player have killed.
Either we can try to fix this with the camera script or simply update the level to where its fine if you can see a bit further
Like running, jumping, idle etc.
VERY nice to have though. Only focus on if there is nothing more important.
Having alot of enemies stuck at the bottom floor will impact the spawn rates of new ones potentially spawning from the sky.
Making ground enemies despawn after a specific time should help prevent this.
Implementing the abstract base class mentioned in this discussion
Plan to make a script so it automatically spawns enemies🎃🎃🎃
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